LE
EsportsGlobalfounded 2011

LoL Esports (Riot Games)

LoL Esports is the official competitive circuit for the video game League of Legends, organized by its developer, Riot Games. Its main tournaments are the World Championship (Worlds), the Mid-Season Invitational (MSI), and First Stand. The 2024 World Championship final was among the most-watched esports broadcasts to date.

$10.3M
total prize money
16.4M
public audience
5 official accounts
7.3M
largest public channel
Twitch · riotgames
5
official accounts
5 platforms tracked
$10.3M
total prize money

Combined public prize pool / prize money signal.

Audience and reach

How many people follow the team

Official accounts across platforms: brand, per-game and language-specific channels. Size and content reach are separated.

16,365,622
total subscribers

Raw platform totals; not deduplicated across channels.

PlatformAccountSubscribersNote
Twitchriotgames7 348 188
YouTube@lolesports3 910 000
X / Twitterlolesports2 563 730
Instagramlolesports1 819 304
TikToklolesports724 400

Content reach

7.3M
Twitch · riotgames
3.9M
YouTube · @lolesports
2.6M
X / Twitter · lolesports
1.8M
Instagram · lolesports
724.4K
TikTok · lolesports

Demand signals

6,941,610
peak viewers
Worlds 2024
6,941,610
Worlds 2024 peak
all-time esports peak record (excl. China)
3,447,582
MSI 2025 peak
Gen.G vs T1 — MSI record
1,106,126
First Stand 2025 peak
inaugural event
190,913,228
Broadcast hours watched
Worlds 2024
3 properties
Portfolio
Worlds (World Championship) · MSI (Mid-Season Invitational) · First Stand
Sporting weight

Prize money and disciplines

A team may compete in several disciplines. Weight is split by game to show where the team is strongest.

Global
Region · Global
2011
Year founded
Prize money by discipline4 games · total $10.3M
Worlds 2025 (base)
$5M
Worlds 2024 (base)
$2.3M
MSI 2025
$2M
First Stand 2025
$1M

Prize money is split by discipline.

Sports:Esports