LL
EsportsGlobalfounded 2012

LCK — LoL Champions Korea

League of Legends Champions Korea (LCK) is an esports tournament organizer that runs South Korea's professional League of Legends league. Its season is structured around two annual splits, Spring and Summer, with the LCK Spring season among its flagship competitions. Matches are broadcast online and on television to audiences in Korea and internationally.

$674K
total prize money
5.5M
public audience
5 official accounts
2.1M
largest public channel
Twitch · lck
5
official accounts
4 platforms tracked
$674K
total prize money

Combined public prize pool / prize money signal.

Audience and reach

How many people follow the team

Official accounts across platforms: brand, per-game and language-specific channels. Size and content reach are separated.

5,485,684
total subscribers

Raw platform totals; not deduplicated across channels.

PlatformAccountSubscribersNote
Twitchlck2 060 961
YouTube@LCK1 710 000
YouTube@LCKglobal829 000
X / TwitterLCK367 724
Instagramlckofficial517 999

Content reach

2.1M
Twitch · lck
1.7M
YouTube · @LCK
829K
YouTube · @LCKglobal
367.7K
X / Twitter · LCK
518K
Instagram · lckofficial

Demand signals

2,656,938
peak viewers
LCK Spring 2024
2,656,938
LCK Spring 2024 peak
record KR peak (T1 vs Gen.G)
2,033,076
LCK 2025 Season peak
first LCK split >100M hours
1,560,142
LCK Summer 2024 peak
161,803,185
Broadcast hours watched
LCK Spring 2024
2 properties
Portfolio
LCK season + playoffs · 2025 Playoffs / Finals
Sporting weight

Prize money and disciplines

A team may compete in several disciplines. Weight is split by game to show where the team is strongest.

Global
Region · Global
2012
Year founded
Prize money by discipline2 games · total $674K
LCK 2025 Season
$399K
LCK Summer 2024
$275K

Prize money is split by discipline.

Sports:Esports